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The name of the level that was last loaded (Read Only).
print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(Application.loadedLevelName);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(Application.loadedLevelName)