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Creates new Bounds with a given center and total size. Bound extents will be half the given size.
// Create pillar bounding box centered at the origin
var bounds = Bounds (Vector3.zero, Vector3 (1, 2, 1));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Bounds bounds = new Bounds(Vector3.zero, new Vector3(1, 2, 1));
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public bounds as Bounds = Bounds(Vector3.zero, Vector3(1, 2, 1))