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Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables)
Each entry represents a status of a finger touching the screen.
// Prints number of fingers touching the screen
function Update () {
var fingerCount = 0;
for (var touch : Touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print ("User has " + fingerCount + " finger(s) touching the screen");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
int fingerCount = 0;
foreach (Touch touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print("User has " + fingerCount + " finger(s) touching the screen");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
fingerCount as int = 0
for touch as Touch in Input.touches:
if (touch.phase != TouchPhase.Ended) and (touch.phase != TouchPhase.Canceled):
fingerCount++
if fingerCount > 0:
print((('User has ' + fingerCount) + ' finger(s) touching the screen'))