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Detail objects will be displayed up to this distance.
See Also: detailObjectDensity.
function Start () {
Terrain.activeTerrain.detailObjectDistance = 40;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.detailObjectDistance = 40;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.detailObjectDistance = 40