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Last measured linear acceleration of a device in three-dimensional space. (Read Only)
// Move object using accelerometer
var speed = 10.0;
function Update () {
var dir : Vector3 = Vector3.zero;
// we assume that device is held parallel to the ground
// and Home button is in the right hand
// remap device acceleration axis to game coordinates:
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere
if (dir.sqrMagnitude > 1)
dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame...
dir *= Time.deltaTime;
// Move object
transform.Translate (dir * speed);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float speed = 10.0F;
void Update() {
Vector3 dir = Vector3.zero;
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
if (dir.sqrMagnitude > 1)
dir.Normalize();
dir *= Time.deltaTime;
transform.Translate(dir * speed);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public speed as single = 10.0F
def Update():
dir as Vector3 = Vector3.zero
dir.x = (-Input.acceleration.y)
dir.z = Input.acceleration.x
if dir.sqrMagnitude > 1:
dir.Normalize()
dir *= Time.deltaTime
transform.Translate((dir * speed))