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The color with which the screen will be cleared.
Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
// ping-pong animate background color
var color1 : Color = Color.red;
var color2 : Color = Color.blue;
var duration = 3.0;
// Set clear flags to color
camera.clearFlags = CameraClearFlags.SolidColor;
function Update () {
var t : float = Mathf.PingPong (Time.time, duration) / duration;
camera.backgroundColor = Color.Lerp (color1, color2, t);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color color1 = Color.red;
public Color color2 = Color.blue;
public float duration = 3.0F;
void Update() {
float t = Mathf.PingPong(Time.time, duration) / duration;
camera.backgroundColor = Color.Lerp(color1, color2, t);
}
void Example() {
camera.clearFlags = CameraClearFlags.SolidColor;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public color1 as Color = Color.red
public color2 as Color = Color.blue
public duration as single = 3.0F
def Update():
t as single = (Mathf.PingPong(Time.time, duration) / duration)
camera.backgroundColor = Color.Lerp(color1, color2, t)
def Example():
camera.clearFlags = CameraClearFlags.SolidColor