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SerializedProperty and SerializedObject are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
SerializedProperty is used in conjunction with SerializedObject and Editor classes. See Also: SerializedObject class, Editor class
serializedObject |
SerializedObject this property belongs to (Read Only). |
hasMultipleDifferentValues |
Does this property represent multiple different values due to multi-object editing? (Read Only) |
name |
Name of the property (Read Only) |
type |
Type name of the property (Read Only) |
tooltip |
Tooltip of the property (Read Only) |
depth |
Nesting depth of the property (Read Only) |
propertyPath |
Full path of the property (Read Only) |
editable |
Is this property editable? (Read Only) |
isExpanded |
Is this property expanded in the inspector? |
hasChildren |
Does it have child properties? (Read Only) |
hasVisibleChildren |
Does it have visible child properties? (Read Only) |
isInstantiatedPrefab |
Is property part of a prefab instance? (Read Only) |
prefabOverride |
Is property's value different from the prefab it belongs to? |
propertyType |
Type of this property (Read Only). |
intValue |
Value of an integer property. |
boolValue |
Value of a boolean property. |
floatValue |
Value of a float property. |
stringValue |
Value of a string property. |
colorValue |
Value of a color property. |
animationCurveValue |
Value of a animation curve property. |
objectReferenceValue |
Value of an object reference property. |
objectReferenceInstanceIDValue |
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enumValueIndex |
Enum index of an enum property. |
enumNames |
Names of enumeration of an enum property. |
vector2Value |
Value of a 2D vector property. |
vector3Value |
Value of a 3D vector property. |
rectValue |
Value of a rectangle property. |
boundsValue |
Value of bounds property. |
isArray |
Is this property an array? (Read Only) |
arraySize |
The number of elements in the array. |
Dispose |
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Next |
Move to next property. |
NextVisible |
Move to next visible property. |
Reset |
Move to first property of the object. |
CountRemaining |
Count remaining visible properties. |
CountInProperty |
Count visible children of this property, including this property itself. |
Copy |
Returns a copy of the SerializedProperty iterator in its current state. This is useful if you want to keep a reference to the current property but continue with the iteration. |
DuplicateCommand |
Duplicates the serialized property. |
DeleteCommand |
Deletes the serialized property. |
FindPropertyRelative |
Retrieves the SerializedProperty at a relative path to the current property. |
GetEndProperty |
Retrieves the SerializedProperty that defines the end range of this property. |
GetEnumerator |
Retrieves an iterator that allows you to iterator over the current nexting of a serialized property. |
GetArrayElementAtIndex |
Returns the element at the specified index in the array. |
InsertArrayElementAtIndex |
Insert an empty element at the specified index in the array. |
DeleteArrayElementAtIndex |
Delete the element at the specified index in the array. |
ClearArray |
Remove all elements from the array. |
MoveArrayElement |
Move an array element from srcIndex to dstIndex. |
EqualContents |
See if contained serialized properties are equal. |