Returns true if your peer type is server.
function OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client");}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if Network.isServer: GUILayout.Label('Running as a server') elif Network.isClient: GUILayout.Label('Running as a client')