Number of touches. Guaranteed not to change throughout the frame. (Read Only)
function Update () { if (Input.touchCount > 0) { print(Input.touchCount); }}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Update() { if (Input.touchCount > 0) print(Input.touchCount); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Update(): if Input.touchCount > 0: print(Input.touchCount)