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Begin profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy. Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.
Profiler.BeginSample ("MyPieceOfCode");
// do something that takes a lot of time
Profiler.EndSample ();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Profiler.BeginSample("MyPieceOfCode");
Profiler.EndSample();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Profiler.BeginSample('MyPieceOfCode')
Profiler.EndSample()