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Channels in audio clip (Read Only)
// Prints how many channels the attached audio source has
// 1 --> Mono
// 2+ Stereo
Debug.Log(audio.clip.channels);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log(audio.clip.channels);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(audio.clip.channels)