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Pixel offset to apply to the content of this GUIstyle
// Prints the value of contentOffset inside customStyles[0]
function OnGUI() {
if(GUI.skin.customStyles.Length > 0)
Debug.Log(GUI.skin.customStyles[0].contentOffset);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (GUI.skin.customStyles.Length > 0)
Debug.Log(GUI.skin.customStyles[0].contentOffset);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if GUI.skin.customStyles.Length > 0:
Debug.Log(GUI.skin.customStyles[0].contentOffset)