Pixel offset to apply to the content of this GUIstyle
// Prints the value of contentOffset inside customStyles[0]function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].contentOffset);}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].contentOffset); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(GUI.skin.customStyles[0].contentOffset)