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Is this game object tagged tag?
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider) {
if (other.CompareTag ("Player")) {
Destroy (other.gameObject);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Player"))
Destroy(other.gameObject);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnTriggerEnter(other as Collider):
if other.CompareTag('Player'):
Destroy(other.gameObject)