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The default AudioClip to play
@script RequireComponent(AudioSource)
public var otherClip: AudioClip;
// Play default sound
function Start()
{
audio.Play();
// Wait for the audio to have finished
yield WaitForSeconds (audio.clip.length);
// Assign the other clip and play it
audio.clip = otherClip;
audio.Play();
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
public AudioClip otherClip;
IEnumerator Start() {
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
audio.clip = otherClip;
audio.Play();
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
public otherClip as AudioClip
def Start() as IEnumerator:
audio.Play()
yield WaitForSeconds(audio.clip.length)
audio.clip = otherClip
audio.Play()