GUI.TextArea Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.TextArea

static function TextArea (position : Rect, text : String) : String

static function TextArea (position : Rect, text : String, maxLength : int) : String

static function TextArea (position : Rect, text : String, style : GUIStyle) : String

static function TextArea (position : Rect, text : String, maxLength : int, style : GUIStyle) : String

Parameters

NameDescription
position Rectangle on the screen to use for the text field.
text Text to edit. The return value of this function should be assigned back to the string as shown in the example.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textArea style from the current GUISkin is used.

Returns

String - the edited string.

Description

Make a Multi-line text area where the user can edit a string.

JavaScript
var stringToEdit : String = "Hello World\nI've got 2 lines...";

function OnGUI () {
// Make a multiline text area that modifies stringToEdit.
stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() {
stringToEdit = GUI.TextArea(new Rect(10, 10, 200, 100), stringToEdit, 200);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public stringToEdit as string = 'Hello World\nI\'ve got 2 lines...'

def OnGUI():
stringToEdit = GUI.TextArea(Rect(10, 10, 200, 100), stringToEdit, 200)