|
Name | Description |
---|---|
position | Rectangle on the screen to use for the text field. |
text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textArea style from the current GUISkin is used. |
String - the edited string.
Make a Multi-line text area where the user can edit a string.
var stringToEdit : String = "Hello World\nI've got 2 lines...";
function OnGUI () {
// Make a multiline text area that modifies stringToEdit.
stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() {
stringToEdit = GUI.TextArea(new Rect(10, 10, 200, 100), stringToEdit, 200);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public stringToEdit as string = 'Hello World\nI\'ve got 2 lines...'
def OnGUI():
stringToEdit = GUI.TextArea(Rect(10, 10, 200, 100), stringToEdit, 200)