SkinnedMeshRenderer Manual     Reference     Scripting  
Scripting > Runtime Classes > SkinnedMeshRenderer
SkinnedMeshRenderer Inherits from Renderer

The Skinned Mesh filter

Variables
bones

The bones used to skin the mesh.

quality

The maximum number of bones affecting a single vertex

sharedMesh

The mesh used for skinning

updateWhenOffscreen

If enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.

localBounds

AABB of this Skinned Mesh in its local space.

Inherited members
Inherited Variables
isPartOfStaticBatch

Has this renderer been statically batched with any other renderers?

worldToLocalMatrix

Matrix that transforms a point from world space into local space (Read Only).

localToWorldMatrix

Matrix that transforms a point from local space into world space (Read Only).

enabled

Makes the rendered 3D object visible if enabled.

castShadows

Does this object cast shadows?

receiveShadows

Does this object receive shadows?

material

The material of this object.

sharedMaterial

The shared material of this object.

sharedMaterials

All the shared materials of this object.

materials

All the materials of this object.

bounds

The bounding volume of the renderer (Read Only).

lightmapIndex

The index of the lightmap applied to this renderer.

lightmapTilingOffset

The tiling & offset used for lightmap.

isVisible

Is this renderer visible in any camera? (Read Only)

useLightProbes

If enabled and baked light probes are present in the scene, an interpolated light probe

lightProbeAnchor

If set, Renderer will use this Transform's position to find the interpolated light probe;

transform

The Transform attached to this GameObject (null if there is none attached).

rigidbody

The Rigidbody attached to this GameObject (null if there is none attached).

camera

The Camera attached to this GameObject (null if there is none attached).

light

The Light attached to this GameObject (null if there is none attached).

animation

The Animation attached to this GameObject (null if there is none attached).

constantForce

The ConstantForce attached to this GameObject (null if there is none attached).

renderer

The Renderer attached to this GameObject (null if there is none attached).

audio

The AudioSource attached to this GameObject (null if there is none attached).

guiText

The GUIText attached to this GameObject (null if there is none attached).

networkView

The NetworkView attached to this GameObject (Read Only). (null if there is none attached)

guiTexture

The GUITexture attached to this GameObject (Read Only). (null if there is none attached)

collider

The Collider attached to this GameObject (null if there is none attached).

hingeJoint

The HingeJoint attached to this GameObject (null if there is none attached).

particleEmitter

The ParticleEmitter attached to this GameObject (null if there is none attached).

particleSystem

The ParticleSystem attached to this GameObject (null if there is none attached).

gameObject

The game object this component is attached to. A component is always attached to a game object.

tag

The tag of this game object.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
SetPropertyBlock

GetComponent

Returns the component of Type type if the game object has one attached, null if it doesn't.

GetComponentInChildren

Returns the component of Type type in the GameObject or any of its children using depth first search.

GetComponentsInChildren

Returns all components of Type type in the GameObject or any of its children.

GetComponents

Returns all components of Type type in the GameObject.

CompareTag

Is this game object tagged tag?

SendMessageUpwards

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour

SendMessage

Calls the method named methodName on every MonoBehaviour in this game object.

BroadcastMessage

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Messages Sent
OnBecameVisible

OnBecameVisible is called when the object became visible by any camera.

OnBecameInvisible

OnBecameInvisible is called when the object is no longer visible by any camera.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.