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The angular velocity vector of the rigidbody.
In most cases you should not modify it directly, as this can result in unrealistic behaviour.
// Change the material depending on the speed of rotation
var fastWheelMaterial : Material;
var slowWheelMaterial : Material;
function Update () {
if (rigidbody.angularVelocity.magnitude < 5) {
renderer.sharedMaterial = slowWheelMaterial;
}
else {
renderer.sharedMaterial = fastWheelMaterial;
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Material fastWheelMaterial;
public Material slowWheelMaterial;
void Update() {
if (rigidbody.angularVelocity.magnitude < 5)
renderer.sharedMaterial = slowWheelMaterial;
else
renderer.sharedMaterial = fastWheelMaterial;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public fastWheelMaterial as Material
public slowWheelMaterial as Material
def Update():
if rigidbody.angularVelocity.magnitude < 5:
renderer.sharedMaterial = slowWheelMaterial
else:
renderer.sharedMaterial = fastWheelMaterial