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Scripting > Runtime Classes > Shader
Shader Inherits from Object

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property) and to find shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

Variables
isSupported

Can this shader run on the end-users graphics card? (Read Only)

maximumLOD

Shader LOD level for this shader.

renderQueue

Render queue of this shader (Read Only)

Class Variables
globalMaximumLOD

Shader LOD level for all shaders.

Class Functions
Find

Finds a shader with the given name.

SetGlobalColor

Sets a global color property for all shaders.

SetGlobalVector

Sets a global vector property for all shaders.

SetGlobalFloat

Sets a global float property for all shaders.

SetGlobalTexture

Sets a global texture property for all shaders.

SetGlobalMatrix

Sets a global matrix property for all shaders.

PropertyToID

Gets unique identifier for a shader property name.

WarmupAllShaders

Fully load all shaders to prevent future performance hiccups.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.