Sets profiler output file in built players.
If binary log is enabled, a file is generated named ".data" which holds binary data for the profile This becomes a large file, so only enable it for a few frames on webplayers the file is placed next to the log file See Also: Profiler.enableBinaryLog
function Start () { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; // writes to "mylog.log.data" Profiler.enabled = true;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): Profiler.logFile = 'mylog.log' Profiler.enableBinaryLog = true Profiler.enabled = true