EditorGUIUtility.ObjectContent Manual     Reference     Scripting  
Scripting > Editor Classes > EditorGUIUtility
EditorGUIUtility.ObjectContent

static function ObjectContent (obj : Object, type : System.Type) : GUIContent

Description

Return a GUIContent object with the name and icon of an Object.

If the object is null, the icon will be picked according to type.


Object Content usage.

// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject
// and MonoBehaviour in 4 buttons.

class EditorGUIUtilityObjectContent extends EditorWindow {

@MenuItem("Examples/ObjectContent Usage")
static function Init() {
var window = GetWindow(EditorGUIUtilityObjectContent);
window.Show();
}

function OnGUI() {
EditorGUILayout.PrefixLabel("Select a type:");
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image))
DoSomething();
EditorGUILayout.EndHorizontal();

if(GUILayout.Button("Close"))
this.Close();

}

function DoSomething() {
Debug.Log("Hello there!");
}
}