Version: 2021.3
Uploading raw data to an HTTP server (PUT)
Creating UnityWebRequests

Advanced operations: Using the LLAPI

Important: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary
Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website.

While the HLAPI is designed to minimize boilerplate code, the Low-Level API (LLAPI) is designed to permit maximum flexibility. In general, using the LLAPI involves creating UnityWebRequests then creating appropriate DownloadHandlers or UploadHandlersand attaching them to your UnityWebRequests.

This section details the options available in the Low-Level API and the scenarios they are intended to address:

Note that the HLAPI and LLAPI are not mutually exclusive. You can always customize UnityWebRequest objects created via the HLAPI if you need to tweak a common scenario.

For full details on each of the objects described in this section, please refer to the Unity Scripting API.

Uploading raw data to an HTTP server (PUT)
Creating UnityWebRequests