Important: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website.
WebRequests can be instantiated like any other object. Two constructors are available:
Multiple other properties are available for setting up, tracking status and checking result or UnityWebRequest.
UnityWebRequest wr = new UnityWebRequest(); // Completely blank UnityWebRequest wr2 = new UnityWebRequest("https://www.mysite.com"); // Target URL is set // the following two are required to web requests to work wr.url = "https://www.mysite.com"; wr.method = UnityWebRequest.kHttpVerbGET; // can be set to any custom method, common constants privided wr.useHttpContinue = false; wr.chunkedTransfer = false; wr.redirectLimit = 0; // disable redirects wr.timeout = 60; // don't make this small, web requests do take some time