The panel serves as the root element where__ UI__(사용자 인터페이스) 사용자가 애플리케이션과 상호 작용하도록 해 줍니다. Unity는 현재 3개의 UI 시스템을 지원합니다. 자세한 정보
See in Glossary hierarchies attach, and renders the UI in the Scene at runtime. How you configure the Panel Settings asset determines how the UI is rendered. It also determines how the UI reacts to input. For example, the panel that’s visually in the front intercepts clicks from the user before the panels that are visually in the back.
You can configure the Panel Settings asset to do the following:
To create a panel: