Your search for "visualization" resulted in 38 matches:

Data visualization

Data visualization

View mesh data visualizations

The Shaded view provides a visualization of the mesh with a basic light. When you import a mesh from a 3D modelling application...

View mesh data visualizations

View mesh data visualizations

Collision module reference

Visualization Selects whether the collision plane Gizmos will be shown in the Scene view as wireframe grids or solid planes.

Animation Blend Trees

This visualization changes as the parameter value changes (as you drag the slider, the arrows from the tree root change their s...

New in Unity 2023.2

Added visualization of async compute passes and their synchronization points to the Render Graph Viewer.

New in Unity 6

Added visualization of async compute passes and their synchronization points to the Render Graph Viewer.

Debug Draw Modes for lighting reference

Lighting Visualization overlay reference

Cloth

Constraints visualization

Gizmos menu

Light Probe Visualization Select which Light Probes to display in the Scene view. The default value is Only Probes Used By Sel...

Display Adaptive Probe Volumes

Enable Probe Visualization > Display Probes to display the locations of Light Probes and the lighting they store.

Mesh data

View mesh data visualizations Use the Mesh asset Preview window to view and explore visualizations of a mesh and its data.

Preview baked lighting

In the Lighting Visualization overlay, set Lighting Data to Preview.

Mesh asset Inspector window reference

Shaded Provides a visualization of the mesh with a basic light. This is the default view. For more information, see Shaded vi...

Glossary

Heatmaps are a spatial visualization of analytics data. More info

Check lightmap UVs

It is important to be able to view the lightmap UVs that are being used, and Unity has a visualization tool to help you with th...

Create a car with Wheel colliders

When you select a Wheel collider, the Scene view displays a gizmo which provides a visualization of the Wheel collider settings...

Creating Profiler module detail panels

The module details panel appears in the bottom of the Profiler window when you select a module. You can customize this section ...

Introduction to primitive collider shapes

Primitive colliders are efficient, but they have limitations. For example, you cannot change or deform their shape, only their ...

Introduction to Wheel colliders

The Wheel collider appears in the Scene view as a 2D circle (see Wheel collider visualization). However, it is actually a singl...

Mesh normals shader example in the Built-In Render Pipeline

Also we've learned a simple technique in how to visualize normalized vectors (in -1.0 to +1.0 range) as colors: just multiply t...

New in Unity 6 Preview

Updated the Multiplayer Tools package to version 2.1.0, adding Network Scene Visualization as a new visual debugging tool. For ...

Occlusion Culling window reference

The Occlusion Culling window has 3 tabs: Object, Bake, and Visualization. In addition to this, when both the Occlusion Culling ...

Particle collisions

When Planes mode is enabled, a list of transforms (typically empty GameObjects) can be added via the Planes property. The plane...

Physics Debug window reference

Info**: Track Rigidbody and Articulation Body information. Center of Mass and Inertia Tensor visualization can also be found here.

Physics Profiler module

The Physics Profiler module displays information about the physics that the physics system has processed in your project’s scen...

Preferences

**UI Collider Handle** Set the color to use for the Unity UI's padding visualization.

Rendering Debugger window reference for URP

These settings make it possible for you to visualize Adaptive Probe Volumes in your Scene, and configure the visualization.

Rigidbody component reference

To monitor the performance of a Rigidbody, use the Physics Debug Visualization tool.

Set up a scene for occlusion culling

Use the Occlusion Culling popup in the Scene view to configure the visualization.

The Debug class

The Debug class allows you to visualise information in the Editor that may help you understand or investigate what is going on ...

Visualize shadow cascades

Lighting > Lighting Debug Mode > Shadow Cascades" />Shadow cascade visualization

Visualizing profiler counters

Use the Profiler Module Editor to select built-in or newly added counters for the visualization. To open the Profiler Module Ed...

Fix light bleeding in lightmaps

Use the UV Overlap draw mode in the Scene View (see GI visualizations in the Scene View for more information). When you have th...

Lightmap Parameters Asset Inspector window reference

Cluster Resolution The ratio of the cluster resolution (the resolution at which the light bounces are calculated internally) t...

Physics Debug window reference

Use the Physics Debug window to configure and generate visual representations of 3D physics activity in a scene. These visualiz...

Rendering Debugger in URP

The Rendering Debugger lets you visualize various lighting, rendering, and Material properties. The visualizations help you ide...

Select GameObjects

For more information about the outline and wireframe selection visualizations, refer to Gizmos menu.


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