Data visualization
The Shaded view provides a visualization of the mesh with a basic light. When you import a mesh from a 3D modelling application...
View mesh data visualizations
Visualization Selects whether the collision plane Gizmos will be shown in the Scene view as wireframe grids or solid planes.
This visualization changes as the parameter value changes (as you drag the slider, the arrows from the tree root change their s...
Added visualization of async compute passes and their synchronization points to the Render Graph Viewer.
Added visualization of async compute passes and their synchronization points to the Render Graph Viewer.
Lighting Visualization overlay reference
Constraints visualization
Light Probe Visualization Select which Light Probes to display in the Scene view. The default value is Only Probes Used By Sel...
Enable Probe Visualization > Display Probes to display the locations of Light Probes and the lighting they store.
View mesh data visualizations Use the Mesh asset Preview window to view and explore visualizations of a mesh and its data.
In the Lighting Visualization overlay, set Lighting Data to Preview.
Shaded Provides a visualization of the mesh with a basic light. This is the default view. For more information, see Shaded vi...
Heatmaps are a spatial visualization of analytics data. More info
It is important to be able to view the lightmap UVs that are being used, and Unity has a visualization tool to help you with th...
When you select a Wheel collider, the Scene view displays a gizmo which provides a visualization of the Wheel collider settings...
The module details panel appears in the bottom of the Profiler window when you select a module. You can customize this section ...
Primitive colliders are efficient, but they have limitations. For example, you cannot change or deform their shape, only their ...
The Wheel collider appears in the Scene view as a 2D circle (see Wheel collider visualization). However, it is actually a singl...
Also we've learned a simple technique in how to visualize normalized vectors (in -1.0 to +1.0 range) as colors: just multiply t...
Updated the Multiplayer Tools package to version 2.1.0, adding Network Scene Visualization as a new visual debugging tool. For ...
The Occlusion Culling window has 3 tabs: Object, Bake, and Visualization. In addition to this, when both the Occlusion Culling ...
When Planes mode is enabled, a list of transforms (typically empty GameObjects) can be added via the Planes property. The plane...
Info**: Track Rigidbody and Articulation Body information. Center of Mass and Inertia Tensor visualization can also be found here.
The Physics Profiler module displays information about the physics that the physics system has processed in your project’s scen...
**UI Collider Handle** Set the color to use for the Unity UI's padding visualization.
These settings make it possible for you to visualize Adaptive Probe Volumes in your Scene, and configure the visualization.
To monitor the performance of a Rigidbody, use the Physics Debug Visualization tool.
Use the Occlusion Culling popup in the Scene view to configure the visualization.
The Debug class allows you to visualise information in the Editor that may help you understand or investigate what is going on ...
Lighting > Lighting Debug Mode > Shadow Cascades" />Shadow cascade visualization
Use the Profiler Module Editor to select built-in or newly added counters for the visualization. To open the Profiler Module Ed...
Use the UV Overlap draw mode in the Scene View (see GI visualizations in the Scene View for more information). When you have th...
Cluster Resolution The ratio of the cluster resolution (the resolution at which the light bounces are calculated internally) t...
Use the Physics Debug window to configure and generate visual representations of 3D physics activity in a scene. These visualiz...
The Rendering Debugger lets you visualize various lighting, rendering, and Material properties. The visualizations help you ide...
For more information about the outline and wireframe selection visualizations, refer to Gizmos menu.
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