Animation
class in
UnityEngine
/
Hereda de:Behaviour
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Descripción
The animation component is used to play back animations.
You can assign animation clips to the animation component and control playback from your script.
The animation system in Unity is weight-based and supports Animation Blending, Additive animations, Animation Mixing, Layers and full control over all aspects of playback.
For an overview of animation scripting in Unity please read this introduction.
AnimationState can be used to change the layer of an animation, modify playback speed, and for direct control over blending and mixing.
Animation also supports enumerators so you can loop through all AnimationStates like this:
var anim: Animation;
function Start() {
anim = GetComponent.<Animation>();
// Make all animations in this character play at half speed
for (var state : AnimationState in anim) {
state.speed = 0.5;
}
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Animation anim;
void Start() {
anim = GetComponent<Animation>();
foreach (AnimationState state in anim) {
state.speed = 0.5F;
}
}
}
See Also: An overview of animation scripting in Unity is here.
Variables
animatePhysics | When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies. |
clip | La animación por defecto. |
cullingType | Controls culling of this Animation component. |
isPlaying | ¿Estamos reproduciendo alguna animación? |
localBounds | AABB of this Animation animation component in local space. |
playAutomatically | Should the default animation clip (the Animation.clip property) automatically start playing on startup? |
this[string] | Returns the animation state named name. |
wrapMode | How should time beyond the playback range of the clip be treated? |
Funciones Públicas
AddClip | Agregar un clip a la animación con el nombre /newName/ |
Blend | Mezcla la animación nombrada animation hacia targetWeight sobre los siguientes time segundos. |
CrossFade | Aparece la animación con el nombre animation en el periodo de time segundos y desvanece otras animaciones. |
CrossFadeQueued | Cross fades an animation after previous animations has finished playing. |
GetClipCount | Get the number of clips currently assigned to this animation. |
IsPlaying | Esta la animación name siendo reproducida? |
Play | Reproduce la animación sin ninguna mezcla. |
PlayQueued | Reproduce una animación después de que animaciones anteriores hayan terminado de reproducirse |
RemoveClip | Remove clip from the animation list. |
Rewind | Rewinds the animation named name. |
Sample | Samples animations at the current state. |
Stop | Stops all playing animations that were started with this Animation. |
Miembros heredados
Variables
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
Funciones Públicas
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Funciones Estáticas
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
Operadores
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |