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AudioClip

class in UnityEngine

/

Hereda de:Object

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Descripción

Un contenedor para datos de audio.

An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.

See Also: AudioClip component in the Components Reference.

Variables

channelsThe number of channels in the audio clip. (Read Only)
frequencyThe sample frequency of the clip in Hertz. (Read Only)
lengthThe length of the audio clip in seconds. (Read Only)
loadInBackgroundCorresponding to the "Load In Background" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread.
loadStateReturns the current load state of the audio data associated with an AudioClip.
loadTypeThe load type of the clip (read-only).
preloadAudioDataPreloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.
samplesThe length of the audio clip in samples. (Read Only)

Funciones Públicas

GetDataFills an array with sample data from the clip.
LoadAudioDataLoads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically.
SetDataSet sample data in a clip.
UnloadAudioDataUnloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

Delegados

PCMReaderCallbackDelegate called each time AudioClip reads data.
PCMSetPositionCallbackDelegate called each time AudioClip changes read position.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.