Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
blackTexture | Get a small texture with all black pixels. |
whiteTexture | Get a small texture with all white pixels. |
format | The format of the pixel data in the texture (Read Only). |
mipmapCount | How many mipmap levels are in this texture (Read Only). |
Texture2D | Crear una nueva textura vacía. |
Apply | Actually apply all previous SetPixel and SetPixels changes. |
Compress | Comprimir la textura en formato DXT. |
EncodeToJPG | Codifica la textura en formato JPG. |
EncodeToPNG | Codifica la textura en formato PNG. |
GetPixel | Devuelve el color del píxel en las coordenadas (x, y). |
GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
GetPixels | Get a block of pixel colors. |
GetPixels32 | Get a block of pixel colors in Color32 format. |
GetRawTextureData | Get raw data from a texture. |
LoadImage | Carga una imagen de un array de bytes. |
LoadRawTextureData | Fills texture pixels with raw preformatted data. |
PackTextures | Empaqueta múltiples texturas en una textura atlas. |
ReadPixels | Read pixels from screen into the saved texture data. |
Resize | Resizes the texture. |
SetPixel | Sets pixel color at coordinates (x,y). |
SetPixels | Set a block of pixel colors. |
SetPixels32 | Set a block of pixel colors. |
UpdateExternalTexture | Updates Unity texture to use different native texture object. |
CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
anisoLevel | Nivel de filtrado anisotrópico de la textura. |
filterMode | Modo de filtrado de la textura. |
height | Altura de la textura en pixels. (Read Only) |
mipMapBias | Mip map bias of the texture. |
width | Anchura de la textura en píxeles. (Read Only) |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |