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struct in UnityEngine
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CerrarClass that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.
See Also: AvatarBuilder.BuildHumanAvatar.
armStretch | Amount by which the arm's length is allowed to stretch when using IK. |
feetSpacing | Modification to the minimum distance between the feet of a humanoid model. |
hasTranslationDoF | True for any human that has a translation Degree of Freedom (DoF). It is set to false by default. |
human | Mapping between Mecanim bone names and bone names in the rig. |
legStretch | Amount by which the leg's length is allowed to stretch when using IK. |
lowerArmTwist | Defines how the lower arm's roll/twisting is distributed between the elbow and wrist joints. |
lowerLegTwist | Defines how the lower leg's roll/twisting is distributed between the knee and ankle. |
skeleton | List of bone Transforms to include in the model. |
upperArmTwist | Defines how the lower arm's roll/twisting is distributed between the shoulder and elbow joints. |
upperLegTwist | Defines how the upper leg's roll/twisting is distributed between the thigh and knee joints. |