Class used to manipulate the tools used in Unity's Scene View.
current | The tool that is currently selected for the Scene View. |
handlePosition | The position of the tool handle in world space. |
handleRect | The rectangle used for the rect tool. |
handleRectRotation | The rotation of the rect tool handle in world space. |
handleRotation | The rotation of the tool handle in world space. |
hidden | Hides the Tools(Move, Rotate, Resize) on the Scene view. |
pivotMode | Are we in Center or Pivot mode. |
pivotRotation | What's the rotation of the tool handle. |
rectBlueprintMode | Is the rect handle in blueprint mode? |
viewTool | The option that is currently active for the View tool in the Scene view. |
visibleLayers | Which layers are visible in the scene view. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
CreateInstance | Creates an instance of a scriptable object. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |