Class used to manipulate the tools used in Unity's Scene View.
| current | The tool that is currently selected for the Scene View. | 
| handlePosition | The position of the tool handle in world space. | 
| handleRect | The rectangle used for the rect tool. | 
| handleRectRotation | The rotation of the rect tool handle in world space. | 
| handleRotation | The rotation of the tool handle in world space. | 
| hidden | Hides the Tools(Move, Rotate, Resize) on the Scene view. | 
| pivotMode | Are we in Center or Pivot mode. | 
| pivotRotation | What's the rotation of the tool handle. | 
| rectBlueprintMode | Is the rect handle in blueprint mode? | 
| viewTool | The option that is currently active for the View tool in the Scene view. | 
| visibleLayers | Which layers are visible in the scene view. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | El nombre del objeto. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Devuelve el nombre del objeto. | 
| Destroy | Elimina un gameobject, componente o asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. | 
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. | 
| Instantiate | Devuelve el nombre del objeto. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | ¿Existe el objeto? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |