Simple access to web pages.
This is a small utility module for retrieving the contents of URLs.
You start a download in the background by calling WWW(url)
which returns a new WWW object.
You can inspect the isDone
property to see if the download has completed or yield
the download object to automatically wait until it is (without blocking the rest of the game).
Use it if you want to get some data from a web server for integration with a game
such as highscore lists or calling home for some reason. There is also functionality
to create textures from images downloaded from the web and to stream & load new web
player data files.
The WWW class can be used to send both GET and POST requests to the server. The WWW class will use GET
by default and POST if you supply a postData parameter.
See Also: WWWForm for a way to build valid form data for the postData parameter.
Note: URLs passed to WWW class must be '%' escaped.
Note: http://, https:// and file:// protocols are supported on iPhone.
ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported.
Note: When using file protocol on Windows and Windows Store Apps for accessing local files, you have to specify file:/// (with three slashes).
Note: The security sandbox present in web-player builds prevents you from accessing content
not hosted the server where the webplayer is hosted.
#pragma strict // Get the latest webcam shot from outside "Friday's" in Times Square public var url: String = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; function Start() { var www: WWW = new WWW(url); var renderer: Renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = www.texture; }
// Get the latest webcam shot from outside "Friday's" in Times Square using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { WWW www = new WWW(url); yield return www; Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.texture; } }
assetBundle | Streams an AssetBundle that can contain any kind of asset from the project folder. |
audioClip | Returns a AudioClip generated from the downloaded data (Read Only). |
bytes | Returns the contents of the fetched web page as a byte array (Read Only). |
bytesDownloaded | The number of bytes downloaded by this WWW query (read only). |
error | Returns an error message if there was an error during the download (Read Only). |
isDone | Is the download already finished? (Read Only) |
movie | Returns a MovieTexture generated from the downloaded data (Read Only). |
progress | How far has the download progressed (Read Only). |
responseHeaders | Dictionary of headers returned by the request. |
text | Returns the contents of the fetched web page as a string (Read Only). |
texture | Returns a Texture2D generated from the downloaded data (Read Only). |
textureNonReadable | Returns a non-readable Texture2D generated from the downloaded data (Read Only). |
threadPriority | Priority of AssetBundle decompression thread. |
uploadProgress | How far has the upload progressed (Read Only). |
url | The URL of this WWW request (Read Only). |
WWW | Creates a WWW request with the given URL. |
Dispose | Disposes of an existing WWW object. |
GetAudioClip | Returns an AudioClip generated from the downloaded data (Read Only). |
GetAudioClipCompressed | Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only). |
LoadImageIntoTexture | Replaces the contents of an existing Texture2D with an image from the downloaded data. |
EscapeURL | Escapes characters in a string to ensure they are URL-friendly. |
LoadFromCacheOrDownload | Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. |
UnEscapeURL | Converts URL-friendly escape sequences back to normal text. |