Stores keyframe based animations.
AnimationClip is used by Animation to play back animations.
| events | Añade un evento de animación al clip. |
| frameRate | Frame rate at which keyframes are sampled. (Read Only) |
| humanMotion | Returns true if the animation contains curve that drives a humanoid rig. |
| legacy | Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). |
| length | Animation length in seconds. (Read Only) |
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. |
| wrapMode | Sets the default wrap mode used in the animation state. |
| AnimationClip | Creates a new animation clip. |
| AddEvent | Añade un evento de animación al clip. |
| ClearCurves | Clears all curves from the clip. |
| EnsureQuaternionContinuity | In order to insure better interpolation of quaternions, call this function after you are finished setting animation curves. |
| SampleAnimation | Muestra una animación a un tiempo dado para cualquier propiedad del componente que sea animada. |
| SetCurve | Assigns the curve to animate a specific property. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |