Compute Shader asset.
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.
They correspond to compute shader assets in the project (.compute files).
Compute shaders need a fairly modern GPU (with shader model 5.0 support) and are at the moment available on DirectX 11, PS4, XboxOne and OpenGL ES 3.1.
See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.
Dispatch | Execute a compute shader. |
FindKernel | Find ComputeShader kernel index. |
SetBuffer | Sets an input or output compute buffer. |
SetFloat | Set a float parameter. |
SetFloats | Set multiple consecutive float parameters at once. |
SetInt | Set an integer parameter. |
SetInts | Set multiple consecutive integer parameters at once. |
SetTexture | Set a texture parameter. |
SetVector | Set a vector parameter. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |