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Canvas

class in UnityEngine

/

Hereda de:Behaviour

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Descripción

Element that can be used for screen rendering.

Elements on a canvas are rendered AFTER scene rendering, either from an attached camera or using overlay mode.

#pragma strict
@script RequireComponent(Canvas)
@script RequireComponent(UIRenderer)

var verts : UIVertex[];

function Start () { var canvas : Canvas = GetComponent ("Canvas"); canvas.renderMode = RenderMode.Overlay; verts = new UIVertex[4]; GenerateVerts(); }

function GenerateVerts() { GenerateSquare(); var uiRenderer : UIRenderer = GetComponent ("UIRenderer") ; uiRenderer.SetVertices (verts); var mat = Material (Shader.Find ("Sprites/Default")); uiRenderer.SetMaterial (mat, null); }

function GenerateSquare() { var vert : UIVertex; vert.color = Color32 (255, 0, 0, 255); vert.uv = Vector2 (0, 0); vert.position = Vector3 (0, 0); verts[0] = vert; vert.position = Vector3 (0, 300); verts[1] = vert; vert.position = Vector3 (300, 300); verts[2] = vert; vert.position = Vector3 (300, 0); verts[3] = vert; }
no example available in C#

Variables

cachedSortingLayerValueCached calculated value based upon SortingLayerID.
isRootCanvasIs this the root Canvas?
overridePixelPerfectAllows for nested canvases to override pixelPerfect settings inherited from parent canvases.
overrideSortingOverride the sorting of canvas.
pixelPerfectForce elements in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space.
pixelRectGet the render rect for the Canvas.
planeDistanceHow far away from the camera is the Canvas generated.
referencePixelsPerUnitThe number of pixels per unit that is considered the default.
renderModeIs the Canvas in World or Overlay mode?
renderOrderThe render order in which the canvas is being emitted to the scene.
rootCanvasReturns the Canvas closest to root, by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself.
scaleFactorUsed to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space.
sortingGridNormalizedSizeThe normalized grid size that the canvas will split the renderable area into.
sortingLayerIDUnique ID of the Canvas' sorting layer.
sortingLayerNameName of the Canvas' sorting layer.
sortingOrderCanvas' order within a sorting layer.
targetDisplayFor Overlay mode, display index on which the UI canvas will appear.
worldCamera Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].

Funciones Estáticas

ForceUpdateCanvasesForzar actualizar el contenido a todos los canvas.
GetDefaultCanvasMaterialReturns the default material that can be used for rendering normal elements on the Canvas.

Miembros heredados

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.