type | El nombre del objeto. |
Object[] The array of objects found matching the type specified.
Devuelve una lista de todos los objetos activos cargados de tipo type
.
It will return no assets (meshes, textures, prefabs, ...) or inactive objects.
Please note that this function is very slow. It is not recommended to use this function every frame.
In most cases you can use the singleton pattern instead.
// When clicking on the object, it will disable all springs on all // hinges in the scene.
function OnMouseDown () { var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[]; for (var hinge : HingeJoint in hinges) { hinge.useSpring = false; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseDown() { HingeJoint[] hinges = FindObjectsOfType(typeof(HingeJoint)) as HingeJoint[]; foreach (HingeJoint hinge in hinges) { hinge.useSpring = false; } } }