Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
| ascent | El tamaño por defecto de la fuente. |
| characterInfo | Access an array of all characters contained in the font texture. |
| dynamic | Is the font a dynamic font. |
| fontSize | El tamaño por defecto de la fuente. |
| lineHeight | El tamaño por defecto de la fuente. |
| material | The material used for the font display. |
| Font | Crear una nueva fuente. |
| GetCharacterInfo | Get rendering info for a specific character. |
| HasCharacter | ¿Contiene esta fuente un carácter específico? |
| RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
| CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. |
| GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. |
| GetOSInstalledFontNames | Get names of fonts installed on the machine. |
| Font | Delegate used for textureChanged. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |