Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
ascent | El tamaño por defecto de la fuente. |
characterInfo | Access an array of all characters contained in the font texture. |
dynamic | Is the font a dynamic font. |
fontSize | El tamaño por defecto de la fuente. |
lineHeight | El tamaño por defecto de la fuente. |
material | The material used for the font display. |
Font | Crear una nueva fuente. |
GetCharacterInfo | Get rendering info for a specific character. |
HasCharacter | ¿Contiene esta fuente un carácter específico? |
RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. |
GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. |
GetOSInstalledFontNames | Get names of fonts installed on the machine. |
Font | Delegate used for textureChanged. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |