Version: 5.3 (switch to 5.4b)
IdiomaEnglish
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.

BlendOp

enumeration

Sugiere un cambio

¡Éxito!

Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.

Cerrar

No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.

Cerrar

Cancelar

Cambiar al Manual

Descripción

Blend operation.

The blend operation that is used to combine the pixel shader output with the render target. This can be passed through Material.SetInt() to change the blend operation during runtime.

Note that the logical operations are only supported in Gamma (non-sRGB) colorspace, on DX11.1 hardware running on DirectX 11.1 runtime.

Advanced OpenGL blend operations are supported only on hardware supporting either GL_KHR_blend_equation_advanced or GL_NV_blend_equation_advanced and may require use of GL.RenderTargetBarrier.

Variables

AddAdd (s + d).
SubtractSubtract.
ReverseSubtractReverse subtract.
MinMin.
MaxMax.
LogicalClearLogical Clear (0).
LogicalSetLogical SET (1) (D3D11.1 only).
LogicalCopyLogical Copy (s) (D3D11.1 only).
LogicalCopyInvertedLogical inverted Copy (!s) (D3D11.1 only).
LogicalNoopLogical No-op (d) (D3D11.1 only).
LogicalInvertLogical Inverse (!d) (D3D11.1 only).
LogicalAndLogical AND (s & d) (D3D11.1 only).
LogicalNandLogical NAND !(s & d). D3D11.1 only.
LogicalOrLogical OR (s | d) (D3D11.1 only).
LogicalNorLogical NOR !(s | d) (D3D11.1 only).
LogicalXorLogical XOR (s XOR d) (D3D11.1 only).
LogicalEquivalenceLogical Equivalence !(s XOR d) (D3D11.1 only).
LogicalAndReverseLogical reverse AND (s & !d) (D3D11.1 only).
LogicalAndInvertedLogical inverted AND (!s & d) (D3D11.1 only).
LogicalOrReverseLogical reverse OR (s | !d) (D3D11.1 only).
LogicalOrInvertedLogical inverted OR (!s | d) (D3D11.1 only).
MultiplyMultiply (Advanced OpenGL blending).
ScreenScreen (Advanced OpenGL blending).
OverlayOverlay (Advanced OpenGL blending).
DarkenDarken (Advanced OpenGL blending).
LightenLighten (Advanced OpenGL blending).
ColorDodgeColor dodge (Advanced OpenGL blending).
ColorBurnColor burn (Advanced OpenGL blending).
HardLightHard light (Advanced OpenGL blending).
SoftLightSoft light (Advanced OpenGL blending).
DifferenceDifference (Advanced OpenGL blending).
ExclusionExclusion (Advanced OpenGL blending).
HSLHueHSL Hue (Advanced OpenGL blending).
HSLSaturationHSL saturation (Advanced OpenGL blending).
HSLColorHSL color (Advanced OpenGL blending).
HSLLuminosityHSL luminosity (Advanced OpenGL blending).