Manifest for all the assetBundle in the build.
GetAllAssetBundles | Get all the AssetBundles in the manifest. |
GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
GetAssetBundleHash | Get the hash for the given AssetBundle. |
GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |