Graphics device API type.
Many different low-level graphics APIs can be used by Unity. If for some reason you need to know
whether Direct3D 9 or 11 is being used, or OpenGL ES 2 or 3, you can use SystemInfo.graphicsDeviceType
to check for that.
See Also: SystemInfo.graphicsDeviceType.
| OpenGL2 | OpenGL 2.x graphics API. |
| Direct3D9 | Direct3D 9 graphics API. |
| Direct3D11 | Direct3D 11 graphics API. |
| PlayStation3 | PlayStation 3 graphics API. |
| Null | No graphics API. |
| Xbox360 | Xbox 360 graphics API. |
| OpenGLES2 | OpenGL ES 2.0 graphics API. |
| OpenGLES3 | OpenGL ES 3.0 graphics API. |
| PlayStationVita | PlayStation Vita graphics API. |
| PlayStation4 | PlayStation 4 graphics API. |
| XboxOne | Xbox One graphics API. |
| PlayStationMobile | PlayStation Mobile (PSM) graphics API. |
| Metal | iOS Metal graphics API. |
| OpenGLCore | OpenGL (Core profile - GL3 or later) graphics API. |
| Direct3D12 | Direct3D 12 graphics API. |
| Nintendo3DS | Nintendo 3DS graphics API. |