Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.
anisoLevel | Nivel de filtrado anisotrópico de la textura. |
filterMode | Modo de filtrado de la textura. |
height | Altura de la textura en pixels. (Read Only) |
mipMapBias | Mip map bias of the texture. |
width | Anchura de la textura en píxeles. (Read Only) |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |