Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.
class in UnityEngine
Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.
CerrarPor alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.
CerrarA UnityGUI event.
Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.
For each event OnGUI is called in the scripts; so OnGUI is potentially
called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.
See Also: GUI Scripting Guide, EventType.
current | The current event that's being processed right now. |
alt | Is Alt/Option key held down? (Read Only) |
button | Qué botón del ratón se ha pulsado. |
capsLock | Is Caps Lock on? (Read Only) |
character | The character typed. |
clickCount | How many consecutive mouse clicks have we received. |
command | Is Command/Windows key held down? (Read Only) |
commandName | The name of an ExecuteCommand or ValidateCommand Event. |
control | Is Control key held down? (Read Only) |
delta | The relative movement of the mouse compared to last event. |
displayIndex | Index of display that the event belongs to. |
functionKey | Is the current keypress a function key? (Read Only) |
isKey | Is this event a keyboard event? (Read Only) |
isMouse | Is this event a mouse event? (Read Only) |
keyCode | The raw key code for keyboard events. |
modifiers | Which modifier keys are held down. |
mousePosition | La posición del ratón. |
numeric | Is the current keypress on the numeric keyboard? (Read Only) |
shift | Is Shift held down? (Read Only) |
type | El tipo de evento. |
GetTypeForControl | Get a filtered event type for a given control ID. |
Use | Usar este evento. |
GetEventCount | Devuelve la cantidad de eventos almacenados en la cola de eventos actual. |
KeyboardEvent | Create a keyboard event. |
PopEvent | Get the next queued [Event] from the event system. |