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class in UnityEditor
Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.
CerrarPor alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.
CerrarAssetModificationProcessor lets you hook into saving of serialized assets and scenes which are edited inside Unity.
This lets you prevent writing of assets by Unity for integration with VCS solutions like Perforce which require locking of files. This can be used as a callback to know when Assets are saved. You can then make actions such as run code generator.
IsOpenForEdit | This is called by Unity when inspecting an asset to determine if an editor should be disabled. |
OnWillCreateAsset | This is called by Unity when it is about to create an asset not imported by the user, eg. ".meta" files. |
OnWillDeleteAsset | This is called by Unity when it is about to delete an asset from disk. |
OnWillMoveAsset | This is called by Unity when it is about to move an asset on disk. |
OnWillSaveAssets | This is called by Unity when it is about to write serialized assets or scene files to disk. |