AvatarMask are used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
| transformCount | Number of transforms. |
| AvatarMask | Creates a new AvatarMask. |
| GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
| GetTransformActive | Returns true if the transform at the given index is active. |
| GetTransformPath | Returns the path of the transform at the given index. |
| SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
| SetTransformActive | Sets the tranform at the given index to active or not. |
| SetTransformPath | Sets the path of the transform at the given index. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |