methodName | Name of the method to call. |
value | Optional parameter for the method. |
options | Should an error be raised if the target object doesn't implement the method for the message? |
Llama al método denominado methodName
en cada MonoBehaviour de este game object.
The receiving method can choose to ignore the argument by having zero arguments.
Si las opciones están colocadas en SendMessageOptions.RequireReceiver, será impreso un error cuando el mensaje no sea recogido por ningún componente.
Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the GameObject.SetActive function).
// Calls the function ApplyDamage with a value of 5 SendMessage ("ApplyDamage", 5.0); // Every script attached to the game object // that has a ApplyDamage function will be called. function ApplyDamage (damage : float) { print (damage); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { SendMessage("ApplyDamage", 5.0F); } }