Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.
down | Shorthand for writing Vector2(0, -1). |
left | Shorthand for writing Vector2(-1, 0). |
one | Shorthand for writing Vector2(1, 1). |
right | Shorthand for writing Vector2(1, 0). |
up | Shorthand for writing Vector2(0, 1). |
zero | Shorthand for writing Vector2(0, 0). |
magnitude | Returns the length of this vector (Read Only). |
normalized | Returns this vector with a magnitude of 1 (Read Only). |
sqrMagnitude | Returns the squared length of this vector (Read Only). |
this[int] | Access the x or y component using [0] or [1] respectively. |
x | Componente X del vector. |
y | Componente Y del vector. |
Vector2 | Constructs a new vector with given x, y components. |
Normalize | Makes this vector have a magnitude of 1. |
Set | Set x and y components of an existing Vector2. |
ToString | Returns a nicely formatted string for this vector. |
Angle | Devuelve el ángulo en grados entre from y to. |
ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. |
Distance | Devuelve la distancia entre a y b. |
Dot | Producto escalar de dos vectores. |
Lerp | Interpola linearmente entre dos vectores. |
LerpUnclamped | Interpola linearmente entre dos vectores. |
Max | Returns a vector that is made from the largest components of two vectors. |
Min | Returns a vector that is made from the smallest components of two vectors. |
MoveTowards | Mueve un punto current hacia target. |
Reflect | Reflects a vector off the vector defined by a normal. |
Scale | Multiplies two vectors component-wise. |
SmoothDamp | Gradually changes a vector towards a desired goal over time. |
operator - | Resta un vector a otro. |
operator != | Devuelve verdadero si los vectores son diferentes. |
operator * | Multiplica un vector por un número. |
operator / | Divide un vector por un número. |
operator + | Suma dos vectores. |
operator == | Devuelve true si dos vectores son iguales. |
Vector2 | Converts a Vector3 to a Vector2. |
Vector3 | Converts a Vector2 to a Vector3. |