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ReflectionProbe

class in UnityEngine

/

Hereda de:Behaviour

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Descripción

The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.

The properties are an exact match for the values shown in the Inspector.

This class is a script interface for a reflection probe component.

Reflection probes are usually just created in the Editor, but sometimes you might want to create a reflection probe from a script:

function Start () {
	// Make a game object
	var probeGameObject : GameObject = new GameObject("The Reflection Probe");

// Add the reflection probe component var probeComponent = probeGameObject.AddComponent.<ReflectionProbe>() as ReflectionProbe;

// Set texture resolution probeComponent.resolution = 256;

// Reflection will be used for objects in 10 units around the position of the probe probeComponent.size = Vector3(10, 10, 10);

// Set the position (or any transform property) probeGameObject.transform.position = Vector3(0, 5, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject probeGameObject = new GameObject("The Reflection Probe"); ReflectionProbe probeComponent = probeGameObject.AddComponent<ReflectionProbe>() as ReflectionProbe; probeComponent.resolution = 256; probeComponent.size = new Vector3(10, 10, 10); probeGameObject.transform.position = new Vector3(0, 5, 0); } }

Variables

backgroundColorThe color with which the texture of reflection probe will be cleared.
bakedTextureReference to the baked texture of the reflection probe's surrounding.
blendDistanceDistance around probe used for blending (used in deferred probes).
boundsThe bounding volume of the reflection probe (Read Only).
boxProjectionShould this reflection probe use box projection?
centerThe center of the box area in which reflections will be applied to the objects. Measured in the probes's local space.
clearFlagsHow the reflection probe clears the background.
cullingMaskThis is used to render parts of the reflecion probe's surrounding selectively.
customBakedTextureReference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture.
farClipPlaneThe far clipping plane distance when rendering the probe.
hdrShould this reflection probe use HDR rendering?
importanceReflection probe importance.
intensityThe intensity modifier that is applied to the texture of reflection probe in the shader.
modeShould reflection probe texture be generated in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)?
nearClipPlaneThe near clipping plane distance when rendering the probe.
refreshModeSets the way the probe will refresh.See Also: ReflectionProbeRefreshMode.
resolutionResolution of the underlying reflection texture in pixels.
shadowDistanceShadow drawing distance when rendering the probe.
sizeThe size of the box area in which reflections will be applied to the objects. Measured in the probes's local space.
textureTexture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only).
timeSlicingModeSets this probe time-slicing modeSee Also: ReflectionProbeTimeSlicingMode.
typeReflection probe type.

Funciones Públicas

IsFinishedRenderingChecks if a probe has finished a time-sliced render.
RenderProbeRefreshes the probe's cubemap.

Funciones Estáticas

BlendCubemapUtility method to blend 2 cubemaps into a target render texture.

Miembros heredados

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.

Operadores

bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.