Representation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
| GetClass | Returns the System.Type object of the class implemented by this script. |
| FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
| FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | El nombre del objeto. |
| bytes | The raw bytes of the text asset. (Read Only) |
| text | The text contents of the .txt file as a string. (Read Only) |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Devuelve el nombre del objeto. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Devuelve el nombre del objeto. |
| bool | ¿Existe el objeto? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |