Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D.
blendParameter | Parameter that is used to compute the blending weight of the childs in 1D blend trees or on the X axis of a 2D blend tree. |
blendParameterY | Parameter that is used to compute the blending weight of the childs on the Y axis of a 2D blend tree. |
blendType | The Blending type can be either 1D or different types of 2D. |
children | A copy of the list of the blend tree child motions. |
maxThreshold | Sets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
minThreshold | Sets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
useAutomaticThresholds | When active, the children's thresholds are automatically spread between 0 and 1. |
AddChild | Utility function to add a child motion to a blend trees. |
CreateBlendTreeChild | Utility function to add a child blend tree to a blend tree. |
RemoveChild | Utility function to remove the child of a blend tree. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |