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SkeletonBone

struct in UnityEngine

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Descripción

Details of the Transform name mapped to a model's skeleton bone and its default position and rotation in the T-pose.

Variables

nameThe name of the Transform mapped to the bone.
positionThe T-pose position of the bone in local space.
rotationThe T-pose rotation of the bone in local space.
scaleThe T-pose scaling of the bone in local space.