Version: 5.3 (switch to 5.4b)
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.


class in UnityEditor


Hereda de:Editor

Sugiere un cambio


Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.


No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.



Cambiar al Manual


The Unity Material Editor.

Extend this class to write your own custom material editor. For more detailed information see the Custom Material Editor section of the ShaderLab reference.

Variables Estáticas

kMiniTextureFieldLabelIndentLevelUseful for indenting shader properties that need the same indent as mini texture field.


isVisibleIs the current material expanded.

Funciones Públicas

AwakeCalled when the Editor is woken up.
ColorPropertyDraw a property field for a color shader property.
DefaultPreviewGUIDefault handling of preview area for materials.
DefaultPreviewSettingsGUIDefault toolbar for material preview area.
DefaultShaderPropertyHandles UI for one shader property ignoring any custom drawers.
FloatPropertyDraw a property field for a float shader property.
GetPropertyHeightCalculate height needed for the property.
GetTexturePropertyCustomAreaReturns the free rect below the label and before the large thumb object field. Is used for e.g. tiling and offset properties.
HasPreviewGUICan this component be Previewed in its current state?
HelpBoxWithButtonMake a help box with a message and button. Returns true, if button was pressed.
LightmapEmissionPropertyThis function will draw the UI for the lightmap emission property. (None, Realtime, baked)See Also: MaterialLightmapFlags.
OnDisableCalled when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly.
OnEnableCalled when the editor is enabled, if overridden please call the base OnEnable() to ensure that the material inspector is set up properly.
OnInspectorGUIImplement specific MaterialEditor GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.
OnPreviewGUICustom preview for Image component.
PropertiesChangedWhenever a material property is changed call this function. This will rebuild the inspector and validate the properties.
PropertiesDefaultGUIDefault rendering of shader properties.
PropertiesGUIRender the standard material properties. This method will either render properties using a IShaderGUI instance if found otherwise it uses PropertiesDefaultGUI.
RangePropertyDraw a range slider for a range shader property.
RegisterPropertyChangeUndoCall this when you change a material property. It will add an undo for the action.
RequiresConstantRepaintDoes this edit require to be repainted constantly in its current state?
SetDefaultGUIWidthsSet EditorGUIUtility.fieldWidth and labelWidth to the default values that PropertiesGUI uses.
SetShaderSet the shader of the material.
ShaderPropertyHandes UI for one shader property.
TextureCompatibilityWarningChecks if particular property has incorrect type of texture specified by the material, displays appropriate warning and suggests the user to automatically fix the problem.
TexturePropertyDraw a property field for a texture shader property.
TexturePropertyMiniThumbnailDraw a property field for a texture shader property that only takes up a single line height.
TexturePropertySingleLineMethod for showing a texture property control with additional inlined properites.
TexturePropertyTwoLinesMethod for showing a compact layout of properties.
TexturePropertyWithHDRColorMethod for showing a texture property control with a HDR color field and its color brightness float field.
TextureScaleOffsetPropertyDraws tiling and offset properties for a texture.
VectorPropertyDraw a property field for a vector shader property.

Funciones Estáticas

ApplyMaterialPropertyDrawersApply initial MaterialPropertyDrawer values.
GetDefaultPropertyHeightCalculate height needed for the property, ignoring custom drawers.
GetFlexibleRectBetweenFieldAndRightEdgeUtility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.
GetFlexibleRectBetweenLabelAndFieldUtility method for GUI layouting ShaderGUI.
GetLeftAlignedFieldRectUtility method for GUI layouting ShaderGUI.
GetMaterialPropertiesGet shader property information of the passed materials.
GetMaterialPropertyGet information about a single shader property.
GetRectAfterLabelWidthUtility method for GUI layouting ShaderGUI. This is the rect after the label which can be used for multiple properties. The input rect can be fetched by calling: EditorGUILayout.GetControlRect.
GetRightAlignedFieldRectUtility method for GUI layouting ShaderGUI.

Miembros heredados


serializedObjectA SerializedObject representing the object or objects being inspected.
targetThe object being inspected.
targetsAn array of all the object being inspected.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

DrawDefaultInspectorDraw the built-in inspector.
DrawHeaderCall this function to draw the header of the editor.
DrawPreviewThe first entry point for Preview Drawing.
GetInfoStringImplement this method to show asset information on top of the asset preview.
GetPreviewTitleOverride this method if you want to change the label of the Preview area.
OnInteractivePreviewGUIImplement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.
OnPreviewSettingsOverride this method if you want to show custom controls in the preview header.
RenderStaticPreviewOverride this method if you want to render a static preview that shows.
RepaintRepaint any inspectors that shows this editor.
UseDefaultMarginsOverride this method in subclasses to return false if you don't want default margins.
GetInstanceIDReturns the instance id of the object.
ToStringDevuelve el nombre del objeto.

Funciones Estáticas

CreateCachedEditorOn return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one.
CreateEditorMake a custom editor for targetObject or targetObjects.
DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateDevuelve el nombre del objeto.
CreateInstanceCreates an instance of a scriptable object.


bool¿Existe el objeto?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.


OnSceneGUILets the Editor handle an event in the scene view.
OnDestroyThis function is called when the scriptable object will be destroyed.