Script interface for light components.
Use this to control all aspects of Unity's lights. The properties are an exact match for the
values shown in the Inspector.
Usually lights are just created in the editor but sometimes you want to create a light from a script:
function Start () { // Make a game object var lightGameObject : GameObject = new GameObject("The Light");
// Add the light component var lightComp = lightGameObject.AddComponent.<Light>();
// Set color and position lightComp.color = Color.blue;
// Set the position (or any transform property) lightGameObject.transform.position = Vector3(0, 5, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GameObject lightGameObject = new GameObject("The Light"); Light lightComp = lightGameObject.AddComponent<Light>(); lightComp.color = Color.blue; lightGameObject.transform.position = new Vector3(0, 5, 0); } }
alreadyLightmapped | Has the light already been lightmapped. |
areaSize | The size of the area light. Editor only. |
bounceIntensity | The multiplier that defines the strength of the bounce lighting. |
color | El color de la luz. |
commandBufferCount | Number of command buffers set up on this light (Read Only). |
cookie | The cookie texture projected by the light. |
cookieSize | The size of a directional light's cookie. |
cullingMask | This is used to light certain objects in the scene selectively. |
flare | The flare asset to use for this light. |
intensity | The Intensity of a light is multiplied with the Light color. |
range | El rango de la luz. |
renderMode | How to render the light. |
shadowBias | Shadow mapping constant bias. |
shadowNearPlane | Near plane value to use for shadow frustums. |
shadowNormalBias | Shadow mapping normal-based bias. |
shadows | How this light casts shadows |
shadowStrength | Fuerza de las sombras de la luz. |
spotAngle | The angle of the light's spotlight cone in degrees. |
type | El tipo de luz. |
AddCommandBuffer | Add a command buffer to be executed at a specified place. |
GetCommandBuffers | Get command buffers to be executed at a specified place. |
RemoveAllCommandBuffers | Remove all command buffers set on this light. |
RemoveCommandBuffer | Remove command buffer from execution at a specified place. |
RemoveCommandBuffers | Remove command buffers from execution at a specified place. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | El nombre del objeto. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Devuelve el nombre del objeto. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve el nombre del objeto. |
bool | ¿Existe el objeto? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |